No valid xgen node specified maya forum 2020. X (Twitter) Facebook.
No valid xgen node specified maya forum 2020 My project had been set beforehand. Carlos Alvarez Velazquez Tutorials about Hello, I have an issue with Maya not allowing me to use the sculpting feature of the "interactive grooming tools" for example the comb brush. Please specify a writable directory where Maya can store user data" Hi, everyone I got a issue of Xgen mirror when i use maya 2020. I hope you can help me cause want to use XGen and not ZBrush fibermesh for hair cause the Lately I struggling with interactive xgen. To open the XGen Interactive Groom Editor: Click this icon on the XGen shelf. AnimWires or wires is run "after" all of xgen is done. I also can no longer see the areas Please help me. Xgen file not created in Xgen to poly and export by mirekm in forum Maya Modeling replies 0 on 27-08-2020 Warning: Face X has coincident guides by Lazarus102 in forum Maya Basics & Newbie Lounge replies 1 on 22-05-2020 XGen not working anymore. The groups used to contain different sets of meshes (poly surfaces) in different order. I am expanding prodecurals. Use this modifier to add three-dimensional noise to spline primitives. And deleted the collection folder in xgen manually, which wasn't the correct way to do this in hindsight. I install maya 2020 but Maya Community > Maya Forum > Maya 2020 won't open; Options. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current [<built-in>] [node aov_write_vector] Assigning temporary node id sdaHFBODAIYHSFBfoiedhfbolieyfb to associated Maya type name aiAovWriteVector. Render batch is rendering the hair correctly as Make sure to use Maya 2020. When I try to Generate/Create new cache it says : No valid XGen node specified. - Create the parameter in the asset (in toggle type) which will can choose if we want a box or the input (which correspond to the selected mesh in Maya). 2- It seems Xgen wasn't saving out XGEN region control map by genesys in forum Maya Basics & Newbie Lounge replies 1 on 19-03-2016 control points by vallaha in forum Maya Modeling replies 3 on 24-10-2007 New points options. 6. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. Adapter : NVIDIA GeForce GTX 1660 Ti with Max-Q DesignVendor ID: 4318. . However, I managed to resolve the problem through some troubleshooting. This was actually working a couple weeks At the attempt to render a Maya scene file that contains Xgen nodes with Arnold renderer, the rendering aborts. 2. The Arnold and Xgen log shows the following message: Xgen I asked the question on The Maya page on fb and they linked me to this forum. I was trying to use xgen but I got a warning saying OpenCL is disabled and to look at the Output Window for more details. I have tried several things, increase the CVs of the primitives, add more guides but I can't find the solution. Community Forums; it's best to add the groom node to a display layer: and this should avoid the issue going forward. Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. by David in forum Maya Basics & Newbie Lounge replies 0 on 26-11-2004 The Oliphant Tutorial by bradjames in forum SimplyMaya Tutorials replies 13 on 02-08-2004 Hello, About one month ago I purchased a years subscription to Autodesk Maya 2020. The nodes are I cannot cache my animation in my scene because I get an error telling me there are unsupported XGen nodes: # Warning: Cached Playback: Safe mode - cache disabled as unsupported To solve issues with unsupported Xgen nodes when working with Cached Playback in Maya: Set an Environment Variable in the maya. Hence, I am unable to access to the window/panel for renderman. Unknown(u'defaultArnoldRenderOptions') has no attribute or method named 'aovs' along with render view saying there are unknown nodes and data in the scene, every time I try to open render view Maya has been crashing. However, I always get the following warning; OpenCL is disabled. One shot is completely fine, but there is less movement in that shot. Subscribe to RSS Printer Friendly Page; Clean up Xgen scalp mesh. It still help helps a lot. Only in scenes that already have been set up earlier. Back in the XGen Window, notice that the UI for the hairColor parameter has changed to 3 input boxes allowing us to specify 3 values. It also doesn't render. I'm trying to make it bigger but nothing happens and I got the same result when I'm trying to actually "brush". Hey! I'm paniking. 1 Like Link copied. Now, for some unknown reason, every single time I try to replicate the exact same steps I did before on another copy of the base version of the file, even a Forum; V-Ray for Maya; V-Ray for Maya :: Issues; 2020 or 2022 Maya Crashed using xGen with VRay 5 - Connect the VRayUserColor to Dye Color from VRay Hair Next. thank you. # Warning: No valid mesh found for the given description node. But actually I want to use Vray, because I've Well, Xgen has been working, technically. As the screenshot shows: Xgen mirror result is incorrect. I made a test hair file to practise xgen on a regular Hello all, So I tried this a couple of times and each time I can not get 3D Manipulation to work in Arnold 6 Maya 2020. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. I never opens and I've tried uninstalling the program, reinstalling, and the Hi, this is my first time posting. There's some secret hidden connection between that animation curve node and the Xgen attribute. 53. 5. It still convert to curves even after turning on the. Forums Home > maya 2020 (26) Maya 2020 and Arnold Render Issues (3) Maya 2020 Crashing (4) Unable to locate valid MAYA_APP_DIR. Hi guys, @Anonymous I also tried sp5 but no luck. Thanks. It fixed after I turn on the "Curves to Guides" utilities. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Mute; Printer Friendly Page; xgen pref node. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. I think I am selecting the right Xgen shape node При первом запуске Maya вылезает Ошибка: Unable to locate valid MAYA_APP_DIR. I Used MAYA 2017 student license in windows 10 . All community This category This board Knowledge base Users Products cancel TL;DR: Basically I get a warning “OpenCL is disabled” whenever I try to use xgen tools and idk why. Now there's no map at all in the xgen folder. Maya 2018 transform nodes missing from node editor XGen and Mental Ray by NorWi in forum Lighting & Rendering replies 1 on 28-01-2018 Xgen crash when I try to paint maps by alishakeri in forum Maya Basics & Newbie Lounge replies 0 on 19-09-2017 Xgen Primitive Color crash by cyrilwebnav in forum Maya Basics & Newbie Lounge replies 0 on 02-12-2015 XGen rendering issues by 3dArtist91 in forum An xdsc file is only created when you export a description. XGen interactive grooming Clump modifier attributes Use a Clump modifier to globally generate large numbers Hi Everyone, I have a problem I can't seem to solve. Right now, the character is built to a scale of I've followed some threads and Updated the Nvidea drives for my 3x GTX 1080 Ti's, but still fails to load evalDeferred "shaderBallRendererMenuUpdate";// Warning: file: C:\Users\MARTIN\Documents\maya\2020\prefs\filePathEditorRegistryPrefs. I was happily working, starting to get some decent results. The strange thing is that it saves the file after rendering, refreshes the xgen file, and opens the file rendering again to show the correct result. All community This category This board Knowledge base Users Products cancel I have downloaded and installed Maya, registered my account and verified my subscription. Mark as New; Bookmark; Subscribe; Mute; Subscribe thanx for the tips, but I'm using Vray to render, strange thing is last second those hairs were there, and suddenly all disapeared~ and it only happened in tranditional xgen never happened on intractive grooming mode Hello, Is there a way to make Xgen Description attributes visible in other parts of Maya? It seems like everything inside Xgen stays inside Xgen. I have added the modified clumps with copy effect activated to force the primitives to follow the guides. Share your knowledge, ask questions, 05-13-2020 07:12 PM. 12. Within the Maya UI, I can successfully render an image with DR slaves and everything is perfect. See output window for more details. Share your knowledge, ask questions, 07-26-2020 11:54 AM. The attached video is a result of a render sequence and you can see that the hair dissapears from the geometry. ARNOLD-14893 - [GPU] 4MB GPU memory I'm using maya 2017 to create interactive groom splines for hair. It basically wont generate primitives at all. a) Rename the folder prefs in folder 2020 to something like prefs_backup, or the folder 2020 to 2020_backup (Don't copy preferences from previous Maya versions. You can then sculpt the hairs and add modifiers to them. Reset PC. ma if you wanna take a look. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. I can't use brush on eyebrow. I think that is a problem with python ctype on the aiMetadataStore function definition added to Arnold 5. So I'm trying to learn how to add grass through XGen, but the "Create New Description" does absolutely nothing, even when I have a selected face that I want to create the grass on. XGEN edit node I've reset workspace. For example, you can use Noise to generate small waves through grass or hair. I used to try blend groups instead of just meshes. When I rebuild or normalize guides a temporary curve is substituted. In the modelling menu set ( with the scalp geometry selected) I choose: Generate> Create interactive groom splines It all works beautifully , until I try to render it. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. Report. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! Hello. 11. That didn't work. Mesh is UV-ed and textured with tx format file. Thank you so much. Please specify a writable directory where Maya can store user data. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print; Report 07-07-2020 12:16 PM. And it makes working with XGen a nightmare as at least half the tools are no longer supported. At the moment the rendering (Arnold) is unstable and the fur keeps glitching/inverting when I render a sequence. API : OpenGL V. Turn on 09-20-2020 09:29 PM. After a good amount of time spent on xgen I increment saved and exited maya. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # I found some posts on the autodesk forum about XGen but they didn't I'm having trouble getting primitives to correctly follow xgen's guides. I can't see my black&white map or red&green. 0 renderer {Version : 2016. I don't have Maya 2017 preferences anymore and resetting Maya 2018 preferences didn't work too. # I'm a real noob in Maya so I've been on google for days but I can't find any answers related to this. And nothing online seems to give good clear answers on this. This should create a new node with "_splineDescription" suffix for you. For example, use Mask to load or an expressions or create a Ptex map that masks out the effect of the modifier. Xgen Primitive Color crash by cyrilwebnav in forum Maya Basics & Newbie Lounge replies 0 on 02-12-2015 Types of Maps by Jordanpierreag in forum Maya Basics & Newbie Lounge replies 17 on 21-01-2014 uniform paint question by wizziebaldwin in forum Maya Basics & Newbie Lounge replies 0 on 23-12-2005 Compositing paint effects by 1001 Jedi Nights in Welcome to the Autodesk Maya Subreddit. I managed to select the rigid set and create an alembic cache, and it worked just as it should. I just recently started learning xgen. When i click on the Collection in the Outliner nothing happens, and when i click on the 'Open XGen Window'-Button it just allows me to create a new collection etc, but doesn't open the already existing one. 4) crashes and I have no idea why. Also this was a test scene freshly made with a simple xgen setup made in 2025 to avoid legacy At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node 'xgGuide20Shape' has triggered Safe Mode, and caching is disabled. Initial Length Lets you set the length of the new hairs if you do not want to their length to be interpolated from the hairs in Yeap that was a very nice answer and fruitful advice to my question. I have a project and made sure it's set . An xdsc file is only created when you export a description. Click this icon to see the expression created by the Ptex map. cmds. But as you see in the screenshot that I attach only works with some guides and not MTOA-1968 - Xgen extension fails to add Arnold attributes in Maya 2025. Then I imported only some mesh from other Maya scene, then Xgen showing bug appeared. Graphics card is NVIDIA GeForce GTX 1070 Ti, driver 445. Yep, Octane for Maya plugin supports Xgen's Interactive Groom Splines since a while ago. " The output window tells me: "Initialized VP2. Provide details and share your research! But avoid . Maya Community > Maya Forum > Xgen 2016 primitives and guide hairs not visible; Maya. Subscribe to RSS Feed; Project of the screenshot below the left side of the Folder Bookmarks when the state and the Save As of the path specified in the finder of the Mac. Share your knowledge, ask questions, and explore popular Maya modeling topics. When I try to change my density, region and all the other maps, xgen displays an orange border around my mesh and pink points. XGen Files and Folders Hi Sean! thanks for the reply. Adapter : AMD Radeon R7 M460Vendor ID: 4098. I can't use Cached Playback feature, because Safe Mode gets activated for some reason. The brush still works so I can make changes to the map, but I can't see where I am painting so is useless. 0 Likes Reply. I am using Maya 2018 There is no utilities at all but it still convert to curves. If I render a frame through Arnold Renderview, there is no problem, the hair is in place as it should be. But for an animation pipeline we want to be able to reference in the model to a Maya scene then apply the XGen description in the you should see that your maya. Uncheck "enable" on your nucleus node, you should still see the sim but now can scroll freely Then select the curves, then cache them out to Alembic file Then go to Guide Animation on the Xgen Primitives tabe, uncheck the live option, and set the path for the guides to your Alembic file. When I suddenly pressed something Xgen seems great when it's working, but seems so unstable. At the attempt to render a Maya scene file that contains Xgen nodes with Arnold renderer, the rendering aborts. You don't need most of the lines. Reset Interface scaling. Brush can use only on eyelash. the maya. Share your knowledge, ask questions, 07-16-2020 09:18 AM. filename' is invalid or is not designated 'usedAsFilename'. And I make the mesh a passive collider. on the right the color is driven by a map through the custom I wanted to start working in xgen but as soon as i do anything to the splines or hair, Welcome to Autodesk’s Maya Forums. Message 7 of 9 mspeer. Initially, it only gives a single sample. png Xgen can’t find the thumbnail of imported Xgen archives. The documentation is actually very good, so check it out to see what parameters you can use to filter out the results 3. I tried using maya software render at first. If this is an issue with an IK handle then there are a couple of solutions: Select the first joint in the IK chain with your selection tool, then switch to your IK handle tool. Frequency Sets the I'm trying to generate fur using the interactive grooming interface in Xgen. Edited: After restarting Maya, turns out it doesn't always fix it. tks in advance. 00:00:00 1126MB WARNING | [mtoa] [<built-in>;] [node aov_write_vector] Assigning temporary node id 1138176 @Anonymous . env file. In the Modeling menu set: I'm new to using and learning about Xgen in Maya. Hello @Anonymous, Just to be clear, you're having issues with all scenes, not just Xgen? It looks like your copy of Maya is installed incorrectly Hi Fantome, Thank you for the post. I'm not sure if an old bug has cropped back up (as it doesn't set Hi In Maya 2022, I'm trying to export a Xgen Interactive Groom Preset and I get this Autodesk Community > Maya Community > Maya Forum > Maya 2022 : Export Xgen Interactive Groom Preset : Python error; Options. The brush tool is partially functionalized. The listConnections already ensures that you have only blendshapes. When i try to open program it will show massage "Unable to locate valid MAYA_APP_DIR. The script indicates "// Warning: XGen(Tip): OpenCL is disabled. "Xgen" "Xgeb interactive groom" "Interactive Groom with guides" (1) 2020 (1) 2023 (2) 2D (1) Maya 2020 student version issue (4) Maya 2022 (7) Maya 2022. I can get XGen to reference properly if the geometry that the description is on is not being referenced. Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have Hello, I created an XGen setup with custom archives scattered over a surface and now I am not able to create and export as geometry. In the version section of Help > About Maya, does it show "Maya 2020 Update 4"? If not, you will need to log into your account manage. Start getting in the habit of using print to see what your commands are outputting. I already put the Collision Modifier, exported the mesh in alembic's file and imported it in the modifier but is not working, even I put two Collision Modifier. This is not an official translation and may contain errors and inaccurate translations. I sent a message to support asking what was happening, but I got no reply. The problem now is that whenever I select the comb grooming tool Maya (2020. 4 installed. 4. Clean up Xgen scalp mesh I have a simple scene, a poly head with no overlapping UVs, degree 2 curves with 16 spans, an attached xGen description. i've found that i can use _description->;addSample() to add samples, and that will Hi . Hi, Currently having problems with a scene. If I select the same face and use the XGen "Create hair and fur" tool, It lets me create the grass, but the options to edit the grass are way more limited and spread out, which is why I Hello, Sorry all, posting this here as well in the hope of a response/solution. Once it was downloaded, it put me onto the trial version. When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. The trial has now expired and now I can't access Maya as it XGen builds a pref when binding to the surface so the density will not change if you increase the scale of the object. xgen file related to that scene. I'm using arnold to render with. In my attached image, on the left the color is driven by simply changing the base color in the aistandardhair shader. The first one is importing maya. 7 and 3. The Ptex map expression should look Welcome to the Autodesk Maya Subreddit. This page has been translated for your convenience with an automatic translation service. I tried this to the Mask and Clump parameters of Let me point out "live" mode was added to xgen from autodesk and is new tech that was not originally shipped with xgen. Basically, Xgen only seems to work for me if the project folder is saved under my documents. The modifier seems to be only evaluating the first node in the DAG. Nothing shows up in the render. Any way to make it pick up the UV set? Choosing the geo in the UV linking editor doesn't bring up the texture, and choosing the xgen scene description doesn't pop up the UV sets. - request for rotation brush- request for inclination brush- request for placing brush - move option- display Welcome to the Maya Ideas Community, where you can share ideas for future product features directly with the Maya team and collaborate on existing suggestions with your peers. A bug maybe or something I'm missing? I'd be grateful for help. Hello, i'm having some trouble figuring out how to do a few things with the xgen api. IK Rigging handle foot toe problem by Ffah1521 in forum Animation replies 0 on 16-09-2019 IK Handle Tool wont select joints??? by dkouts in forum Animation replies 5 on 05-11-2015 How can I use IK handle for Joints that bend the wrong way? by Saijee in forum Animation replies 3 on 07-10-2015 ik handle problem with joints by To La Bomb in forum PROBLEM When I want to pick collider object in xgen interactive, the collider objects tab is clipped. If the name of the geo is the same as the one that Xgen was bound to, and the topology is the same, you could just import the XGen file and rebuild the collection on the geo with the new animation. Can ANYBODY help?? Many thanks. 1 or newer and. Below is my output window from right after starting up Maya: Initialized VP2. (1) Undo (1) UNDO Command (1) unfold (1) The mystery of Maya I am using Maya 2016 Extension 2 SP1. hi, Maya Forum > [2020. But when I play the simulation, the xgen hair doens't collide with the mesh. So technically what you can do for now is going to Maya script folder , which is normally inside your document folder, go to script and YOU'RE HAVING A BLOODY LAUGH, AIN'T CHA? IT WORKED. try a reset of your Maya Preferences in your user documents folder. Our package at university just got updated, and i'm not able to access my XGen Collection anymore. Feature Level 5. when I wanted to save my Maya project, Welcome to Autodesk’s Maya Forums. 1. In both cases you need save edited file and reopen again. This will force xgen to rebuild the pref attribute at the larger Hello, I have a character model of a monkey with about 8500 faces unsmoothed which is rigged (with advanced skeleton) and I subsequently added interactive grooming splines to it and created guide curves. it works great for a single frame. Remove animation from Welcome to Autodesk’s Maya Forums. Further your pdf for Maya 2020 is old (it says August 2020 but appears older) as it doesn't show any support for 3070s etc. XGen Files and Folders I have 3 UV sets on this model, and the hair needs to reference the second and third set, so I can't just take the 'main' set and make it as a subset. It's just a little cross like a plus. Any input welcome. Plug on it an input node and box node and finally plug it to the cloud node. Now when i open the scene my xgen collection and descriptions do not load. I can keyframe Xgen parameters, but the resulting animation curve node is not connected to anything in the Node Editor. by MilkyJoe in forum Maya Technical Issues replies 0 on 08-02-2017 New cloud modeling nodes for Bifrost In the Node Editor, connect the Output Spline Data port of the source descriptionShape node to the Interp Source port of the target's description_base node. cmds import cmds" There is a huge difference. But for some reason the conversion fails and I get guides that have nothing to do with the original curves (see screenshots). 87. Firstly you'll need to select your mesh and go Generate > Make Paintable (in the top menu). I've tested more complex shading Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. Hi,I came across this issue the first time yesterday and recreated it on a test asset for this forum. When I add the file first to the clump it's applied just fine, but when I switch it to UDIM mode then it stops working. All community This category This board Knowledge base Users Products cancel Well it's caused by the syntax is different between 2 Python versions, 2. I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. I also get this on starting the app. In XGen, this is accomplished by using a UI hint comment as shown below. Does beg the question why Maya doesn't automatically set the App Path to the current installation folder. Hey there, thanks for your forum input, I was referring to guides specifically, and not groomable splines. Unless you have backup of the xgen file the data may be lost. Share your 07-07-2020 12:16 PM. I im also having same problem with my maya 2020 students version. You could try saving the scene with another name, but that mau only work if you have not closed the maya session in the interim. Mask Lets you control how the modifier affects primitives in specified areas of the surface. Device ID : 39745Driver : . I have spent the day evaluating XGen. Asking for help, clarification, or responding to other answers. Are there best practices I should be following to avoid the instability that I'm just not aware of? I'm generally so confused and When I reference that character into another scene, the XGEN collection is in my outliner, but nothing in the viewport, and nothing in the render. The radius, the circle when I'm selecting a brush won't show up. I'm trying to use a procedural texture with a cut modifier and its not working as expected (see attach picture). 1, The mirrored Guides can not get the otherside of X axis. Please Help if I don’t understand what exactly xgen updates when the file is saved. -> I have "update preview automatically" enabled so it should work -> Reseting maya preferences doesn't work You could also export the collection to an xgen file, then load the cached geo for the new animation in a new scene. ) b) For a complete reset of ALL Preferences, rename the maya folder to Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. Also, it only works properly on geometry created in the scene, if I try using geometry that's imported maya usually just Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. i am 1_ I cant find xgen pref node in node editor (maya 2017 updat 5 ) Maya Community > Maya Dynamics forum > xgen pref node; Options. The code is redundant. However this is interrupting workflow and temp curves are cluttering up the viewport. Sometimes when I "show all object" in scene I could see Xgen, but if I hide some model or curves in scene Xgen again disappear, and not showing anymore, sometimes I click the imported mesh layers and can I see again the Xgen randomly so very weird. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue. As I said, the cut, and comb brushes work fine, it's just the density brush that doesn't register. It was rendering fine in Render View until duplicated the default description again to create a new hair card, in which the previous descriptions suddenly stopped Select the node, go to nCache menu > Creat New Cache, etc. maya 2020 (26) Maya 2020 and Arnold Render Issues (3) Maya 2020 Crashing (4) Unable to locate valid MAYA_APP_DIR. X (Twitter) Facebook. In the Outliner the original Guide is hidden. It seems random, because after I have had a scene open which previously worked with xgen, where the groom is setup, I can shortly after generate primitives and new descriptions Hi dear all, I am new to Xgen. Forum; V-Ray for Maya; V-Ray for Maya :: General; Important: Update Your Chaos Licensing by January 28, 2025. ARNOLD-14779 - AtProfiledLockable not compiling on Windows in newer MSVC due to Mutex::native_handle_type. (1) Undo (1) UNDO Command (1 Hello everyone. I click the grab tool to edit the placed curve and Maya says the grab brush is activated but I keep receiving this error: (// Error: line 0: No Hello I need somebody help me to fix this problem. It seems you need to go to Generate --> Convert to interactive groom. That said, I can try swapping the shader and see if that makes a diff. When I looked through the Script Editor to find what causes it, I have come across this : ''Cached Playback: The presence of unsupported XGen node 'description2_base' has triggered Safe Mode, and caching is disabled. I simply like to: Convert my nicley shaped curves into guides for my xGen (using the utility "curves to guides"). I created a groom in the regular xGen and then recreated it in XGen Interactive. objectType([]) for some of those extra shapes. Error: hi, Looks like in maya 2020 the Mash python node is not working anymore, working fine in maya 2019. The nodes in Maya are created from the file, without the file they'll be invalid. @Anonymous I thought I managed to find a way around it but it doesn't work properly either. Hi, I have a problem I created hair with XGen with guides and created hair system. //" On my Output window indicates "OpenCL evaluator is attempting to initialize OpenCL. cmds as cmds" and "from maya. I'm trying to make my first hair and I can't make it work. Hi, I'm on Maya 2019. However when I render as a batch (Render. Artisan is pretty shoddy to work with and converting maps to ptex and back is Maya Forum > MAYA 2019 "An invalid path was specified" Issue; Options. I assigned lambert 1 material to my UV-unwrapped scalp mesh and created density mask, but the 3D paint tool will not pop out in the last used tool box. Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. But can't find what to select (node etc) to actually create a cache for my animation. I followed the tutorial and stuck in painting the density mask. Each time I open the scene, the camera view is changed to "shaderBallOrthoCamera1 -Z"This camera is not selectable, and disappears as soon as I change to a perspective or ortho view, or the persp1 I found a strange issues about Maya's xgen. This is a good start, but since our parameter represents a color, it would be better to have a color picker. I try to figure out the problem, I open 3D paint tools, click "Make Paintable"scalp mesh, and assign texture on it, but nothing Hi everyone, I'm using Maya 2020 and tried to apply xgen to my model, but it didn't work out, because I didn't really know much about Xgen. Anonymous. This does show that arnold and lic etc. Any ideas on how to reattach it to the original menu position? (this is for Maya 2020) I followed a tutorial from J Hill but I cannot add any guides. Scroll down till you see 'File Textures and choose 'Assign/Edit Textures'. but i can't seem to figure out how to get the motion samples properly. 3 (1) Maya 2023 (2) Maya 2024 (1) Maya 2025 (1) Hi @benjysugi it looks like you may not have Maya 2020. Max texture size : An xdsc file is only created when you export a description. 07-04-2020 10:45 AM LinkedIn. How to combine ptex map with smoothstep expersion ?. I also can no longer see the areas Hi, Im trying to paint a region mask onto a head to be able to part the hair down the middle of the scalp. Community Forums; Maya Forum Welcome to Autodesk’s Maya Forums. This feature is actually a good improvement but comes with a few bugs and/or workarounds. I got the fur system set up in maya 2017. Utilities. I am trying to create hair card alphas in xgen. Hi, You can see I have 2 old texture nodes on the scalp mesh, and you can see the xgen use only 2 Maya Community > Maya Forum > Clean up Xgen scalp mesh; Options. I already tried to assign Lamber, doesn't work. You need to freeze the transforms at the larger scale or delete the xgen pref attribute from the geo's shaoe node and save/load the scene with the object scaled. I've been duplicating a "default" description for each hair card, so that each one can have different modifiers and masks but the same width ramp. Hi there, I'm using maya 2016 and when I have saved my maya scene file for the first few saves the xgen files have been saving underneath the mb files, the last couple saves haven't been so successful the xgen files show up in the outliner but not in the xgen editor or viewport, I've tried exporting the xgen collections and that hasnt worked either any Welcome to Autodesk’s Maya Forums. Hi guys, I am having a wierd problem with Xgen, I made a video showing the problem. "import x from y" expects x to be a variable inside of y or a sub-module underneath y. You can continue work, but caching has stopped. This file is on the D Drive. The exact problem is that you are calling something like: cmds. Here is where you can assign a texture that will be generate as you paint. (use 18 version of maya and xgen) The file has a lot of warnings as Forums; Maya Forum Welcome to Autodesk’s Maya Forums. I used specified points as a placement method. Using an AnimWires modifier we created a pointmap which in turn is used to create follicles and dynamic output curves attached to the mesh. The fix Topics in this section. We share and discuss topics regarding the world's leading 3D-modeling software. I'm creating different masks at a 3rd party software (Mari/Photoshop) and then I apply them to the groom. 4 The XGen Interactive Groom Editor is your main tool for creating, editing, and managing modifiers and sculpting layers for interactive grooming. Reply Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. XGen interactive grooming Curve to Spline modifier attributes Lets you convert a series of curves in the scene or from an Alembic cache file to interactive groom hairs, guides, and wires. Share your knowledge, ask questions, and explore popular Maya topics. env file needs to live. exe -r vray), My slave machine is full of these errors: Welcome to Autodesk’s Maya Forums. Welcome to Autodesk’s Maya Forums. Set the environment variable I've only just started learning XGen so I don't really know what I'm doing with it. This is when Arnold render view is open. in reply to: gameratwork5000 so i have had this problem for a while where when i drive xgen hair colors using a color map through the custom shader parameters options, the colors come out skewed in rendering. Asking for help. Since creating a clean folder with a simple name without spaces. Next you need to go to the 3D paint tool, and open the tool settings. Hi, when I open Maya 2020 and try to use Xgen the script editor tells me "// Warning: XGen(Tip): OpenCL is disabled. env nees to be: drive:\Users\username\Documents\maya\version e. Hoping this would keep it stable. I am unable to tick the "loaded" box in plugin manager(the tick would disappear once my mouse leave the box). I'll attach a zip file of the project the scene file is called color_test_001. Hello, I am fairly new to XGEN and I am trying to follow a couple of tutorials, but when trying to create a PTEX mask I have the problem that Maya is not creating the main XGEN folder within my project, or ane my folders with my descriptions I follow all the steps I've already seen. This widget could not be displayed. The Arnold and Xgen log shows the following message: Failed to find Archive. But knowing how xgen works you can get this to work properly with some muscle work. 2019] that is where the maya. The arnold renderer renders it fine. 3] Mash Python node not working anymore; Maya. cancel. i've used the samples to get a custom XgRenderer set up. OR in maya session you can just select collection node and in attribute editor you will find the 'xgen file Name ' where you can hook required . The two guides towards to the left side of this picture is the the guides mirrored. env is a file that tells maya where things are located by setting variables. # AttributeError: nt. here is an example combine map with rand(0,0) expersion :. Share an idea by clicking SUBMIT IDEA, vote on ideas you like by clicking VOTE, and socialize ideas on your favorite sites by clicking SHARE THIS IDEA. I'm working in Maya 2019 and beginning to start my project in xgen with placed curves. Please help. However when I attempt to create the region mask I receive the error: "No paintable surface found. Collision Objects tab stays like this, even if copy tab and enlarge, can't pick collision object I get this error: # Error: RuntimeError: file C:\Program Hello, I have a problem. Reply. We are having an issue with fur popping with this project on a couple of shot. I have been working with a few scenes and I had to import a shader ball and some of my old shader network. The workflow to Primitives (Splines and Groomable Splines) can be converted to Interactive Groom as well except for the Custom geo, Spheres (Scatter), and Cards are yet to be supported. But I cant get viewport 2. If I want to change the density, length and other types of modifications in my grooming, this message appears : // Warning: XGen(1): No bound geometry for [Fur_Corps_base] Can you help me ? Thank's 🙂 Welcome to Autodesk’s Maya Forums. You can continue work, 1. Thanks for your attention. You cannot directly connect the UserColor to the Dye Color, you need to do it through the RemapColor node or a similar node. Hi there, I hear it's possible to cache xgen fur. 0 to show it. We are testing a Xgen dynamic workflow for our animations and are getting stuck on the AnimWires dynamic cache export/import. Turned off and on xgen plugin. C:\users[your windows username]\Documents\maya[the maya version, e. - In the Type Properties, put 0 in Minimum Inputs (in Basic panel) I've run into it again and again over the past couple years. I selected my description and pressed Create Geo in the output settings in xgen and it Welcome to the Autodesk Maya Subreddit. Essentially I interpret the basic difference as being Interactive works with brushes and maps (from anywhere) whilst xGenOld works with brushes and Artisan maps. The MEL script just imports the archived geometry and puts it at the 0,0,0 position. I could run xgen fine on my old 2012 MacBook on Maya 2019 but on my new one I can’t because neither of my graphics cards are officially supported by autodesk. ARNOLD-14365 - Fix AiNodeGetMatrix to return node matrix instead of identity after node initialization in batch renders. As I mentioned earlier you could do that by opening maya file in notepad. My account showed that I had a license to Maya and so I downloaded it. when i not preview xgen save is not updated, its rendering results are still incorrect. there seems to be minimum to no difference between "import maya. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Select this new node, then try I've read on other threads that it is possible to make cache from Xgen hair but I failed doing it. 2. It can be unhidden which is a relief. There is also another way to go about it which Autodesk details here. I tried fresh install and I still have the same problem. Hit Ctrl + Z to bring back the selection Click on the last joint in the chain to make your handle. Delete the thumbnail in the Xgen Archive group to solve the issue: In the Xgen Editor go to the Primitives Tab > I'm using Maya 2018 and trying to work with the Node Editor, but for any shape I create Welcome to Autodesk’s Maya Forums. autodesk. Below are my questions and problems i stepped onto. Have you set their shape nodes to be visible?" I have done a bit of research online before posting here and have considered it may be a UV issue as others have Not if you have closed the maya session, no. The second one is importing maya. The two guides towards to the right side of this picture is the the guides needs to mirror. XGen Files and Folders Hi, Not my first time using xGen in maya, However after updating to 2025 batch rendering fails with xGen The same file will successfully render using "render sequence" but that is not an option moving forward. Maya out of memory i rest maya prefs and xgen cant find the file path . is in order. I tried downloading a driver I know is certified, but no results. g. com and then download and install Maya 2020. 1 - I had to create a totally new collection2 in the same scene rather than an additional description under the first collection1 i made. Here are my specs: Maya 2020. Share your knowledge, ask questions, and explore popular Maya dynamics topics. To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. mel line 4: filePathEditor: Attribute 'aiImage. Share your knowledge, ask questions, 05-29-2020 04:45 AM. I have a Bullet rigid set set up that is working just fine. Hey everyone, I am having an issue with Xgen, trying to render a character turntable. I am using Maya 2015, and I have successfully install renderman 21 non-commercial version. However,I am currently experience some problem when loading renderman. Next I go to file, set Hello, I'm trying to learn how to use xgen hair but there is a massive viewport bug or something, where it very frequently doesn't display my xgen hair. @_sebastian_f, YOU LEGEND, YOU. However when I click on Maya to launch the program, it shows on my toolbar and in task manager for a few seconds and then disappears. But when I create a density mask and trying to paint exclusions, I always get error: // When I try to change the color of a shape or object, the Attribute Editor pops up as a separate window rather than to the side of the menu.
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